Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3969352
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 20, 20262026-05-20T03:57:12+00:00 2026-05-20T03:57:12+00:00

There are lot of low-memory problems out there with Game Apps running on iPad

  • 0

There are lot of low-memory problems out there with Game Apps running on iPad devices. So I am thinking for my own game about the following solution: Before the App starts I alloc the required space and free it up immediately on start-up.

This seems to work very well, giving me more stability with memory allocation issues when the app is running. What do you think about it? Is it a good way to do this?

e.g:

{
    size_t size = 30*MB;

    NSLog(@"free up %u bytes", size);

    size_t allocated = 0;

    while(allocated < size && blocksCounter < MAX_BLOCKS) {
        const size_t blockSize = 256*KB;    // 256K blocks

        blocks[blocksCounter] = malloc(blockSize);

        if(blocks[blocksCounter]) {
            bzero(blocks[blocksCounter], blockSize);
        }
        else {
            NSLog(@"warning empty block at idx %d", blocksCounter);
        }

        blocksCounter++;
        allocated += blockSize;
    } 

    for(int i=blocksCounter-1; i>=0; i--) {
        if(blocks[i]) {
            free(blocks[i]);
        }
    }

    blocksCounter = 0;
}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-20T03:57:13+00:00Added an answer on May 20, 2026 at 3:57 am

    It is very bad practice. Because it is not a good user experience to force a low memory warning which leads to quitting the iPod app for example or stopping other running background applications such as skype or your navigation software.

    I would watch your memory consumption more closely and work on that instead or using your elbows every time you start up your app. This is not good citizenship on iOS.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

There are a lot of questions about didRegisterForRemoteNotificationsWithDeviceToken but they all sidestep a very
There are a lot of iOS apps in the iTunes Store that, upon launch,
There's a lot of questions about bookmarks but none of them answers my question:
I suspect that there is a lot of work done at low level. when
There has been a lot of talk about contra-revolutionary NoSQL databases like Cassandra ,
I know that there are lot's of questons on this, but all seem to
I see there are lot's of examples in Ext JS where instead of actually
I know there a lot of similar questions to this, but I didn't find
There are a lot of blogs saying that a hasOwnProperty check should be used
There are a lot of exe files in my pen-drive (reside in different directories).

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.