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Home/ Questions/Q 9273815
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T16:12:08+00:00 2026-06-18T16:12:08+00:00

There are object behaviors I need over and over again, including ownership, pipeline-like interaction,

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There are object behaviors I need over and over again, including ownership, pipeline-like interaction, statemachine behavior etc. I thought this to be a good opportunity to try out a new design pattern called “policies” in a quite famous book about c++.

Now I have difficulties creating a class

template <
  class T,
  template <typename T> class pOwnership
  template <typename T> class pInteraction
>
class object : public pOwnership<T>, public pInteraction<T>
{...}

which should take 2 policies dealing with ownership and interaction.
For example, pOwnership has a method

void add(T &obj)

which adds an object to the internal list

std::vector<T*>.

(using another ownership-policy, for example when I don’t need ownership, void add(T &obj) could also be undeclared, resulting in compile-time errors if using the wrong application code)

Now the type T should be the final policy host class, meaning the object class:

typedef template<object, pOwnershipRecursive, pInteractionPipeline> myObject;

Of course object is a template-type itself, resulting in compiler errors.

How can one realize a class like myObject?

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  1. Editorial Team
    Editorial Team
    2026-06-18T16:12:09+00:00Added an answer on June 18, 2026 at 4:12 pm

    You are expected to use CRTP:

    class myObject : public object<myObject, 
                     pOwnershipRecursive, 
                     pInteractionPipeline>
    {
       // your real content here: 
       // an object that consists solely of policies is probably useless
    };
    
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