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Home/ Questions/Q 7411147
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T06:20:32+00:00 2026-05-29T06:20:32+00:00

There are several shading languages available today like GLSL, HLSL, CG, which one to

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There are several shading languages available today like GLSL, HLSL, CG, which one to pick to keep up with the trend?

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  1. Editorial Team
    Editorial Team
    2026-05-29T06:20:33+00:00Added an answer on May 29, 2026 at 6:20 am

    HLSL is specific to DirectX and GLSL is specific to OpenGL. There’s no way to compile a GLSL shader in DirectX or a HLSL shader in OpenGL. If you were to pick one of these two you would be picking it because you chose DirectX or OpenGL.

    Cg is an intermediate language created mainly by nVidia that can be compiled as both GLSL and HLSL. From what I have seen, Cg isn’t quite as popular as GLSL or HLSL, but I haven’t looked into it much.

    All 3 have extensive guides and tutorials, pick Cg if you are planning on writing a system that can support both OpenGL and DirectX as the underlying API or pick one based on the API you choose. None of them are going to fall out of fashion any time soon.

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