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Home/ Questions/Q 888853
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T13:28:12+00:00 2026-05-15T13:28:12+00:00

There are two ways to increase the usefulness of debugging information instead of seeing

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There are two ways to increase the usefulness of debugging information instead of seeing {MyNamespace.MyProject.MyClass} in the debugger.

These are the use of DebuggerDisplayAttribute and the ToString() method.

using System.Diagnostics;
...

[DebuggerDisplay("Name = {Name}")]
public class Person
{
    public string Name;
}

or

public class Person
{
    public string Name;
    public override string ToString()
    {
        return string.Format("Name = {0}", Name);
    }
}

Is there any reason to prefer one to the other? Any reason not to do both? Is it purely personal preference?

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  1. Editorial Team
    Editorial Team
    2026-05-15T13:28:13+00:00Added an answer on May 15, 2026 at 1:28 pm

    Using [DebuggerDisplay] is meant only for the debugger. Overriding ToString() has the “side effect” of changing the display at runtime.

    This may or may not be a good thing.

    Often, you want more info during debugging than your standard ToString() output, in which case you’d use both.

    For example, in your case, the “ToString” implementation seems odd to me. I would expect a “Person” class ToString() implementation to just return the Name directly, not “Name = PersonsName”. However, during debugging, I might want that extra information.

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