Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 592551
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T15:45:05+00:00 2026-05-13T15:45:05+00:00

There is a multiplayer card game which I had first programmed as a non-forking

  • 0

There is a multiplayer card game which I had first programmed as a non-forking socket server in C (using poll() call).

Then it was too difficult for me to add new features and I’ve switched to Perl (using IO::Poll module).

As Perl doesn’t support readv()/writev(), requires more memory/CPU and also isn’t very commercial (I’d like to sell my game later), I would like to port my server back to C++ in future – once my features stabilize. (C++ this time because there are few objects in my server).

Could anyone please supply me with an example, how to use readv(), writev() and poll() or select() under C++? I know how to use those under Perl and C, but I haven’t found any examples for C++ yet.

My environment: I’m using OpenBSD with its gcc/g++ and I’d like my server to run under Linux as well. I’d prefer not to use any unusual libraries (like libevent?) unless they work under Windows too – because maybe in the future I want to port my server to Windows too (for that I think I’ll have to switch back from poll() to select() and add few Winsock functions?).

Please let me add that I like both Perl and C and I respect C++ very much, so this question is not about which language or OS is better. My question is: how to use poll() with C++

Thank you!
Alex

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T15:45:06+00:00Added an answer on May 13, 2026 at 3:45 pm

    The functions readv(), writev(), and poll() work the same way in C++ as they do in C.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 297k
  • Answers 297k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer Update: Well, you got a confusing answer first because you… May 13, 2026 at 7:13 pm
  • Editorial Team
    Editorial Team added an answer The answer is to use - (void)drawWithRect:(NSRect)rect options:(NSStringDrawingOptions)options but the… May 13, 2026 at 7:13 pm
  • Editorial Team
    Editorial Team added an answer The general guidelines that I follow are: HtmlHelper methods: Used… May 13, 2026 at 7:13 pm

Related Questions

I'm developing open source cross-platform platform for non-realtime multiplayer chat/game system. Like card games,
Have you ever encountered something so easy to develop but stopped a while to
I'm working on a multiplayer game and it needs a message queue (i.e., messages
Leading on from my previous questions I am going to try and clarify one
I have made a multiplayer game using the GameKit Framework where 2 iPhones/iPods can

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.