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Home/ Questions/Q 8889039
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T22:09:53+00:00 2026-06-14T22:09:53+00:00

There is a sprite, I want to bind some var on it. From document

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There is a sprite, I want to bind some var on it. From document I understand something, use
the function “setUserData” and “getUserData”. But there is some wrong.

float nums = 2.3f;
pSprite->setUserData((void*)nums); // wrong??

// how to get the var from pSprite.  float some_float = *(pSprite->getUserData());??
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  1. Editorial Team
    Editorial Team
    2026-06-14T22:09:55+00:00Added an answer on June 14, 2026 at 10:09 pm

    User data stores a pointer so you will want to dynamically allocate the memory. Try something like this:

    float* nums = new float(2.3f);
    pSprite->setUserData((void*)nums); 
    
    ...
    
    float* data = (float*)pSprite->getUserData();
    printf("%f", *data);
    delete data;
    

    Generally you create a struct that contains all of the data you want to store in the sprite. If you just wanted to store one number this will work. In either case make sure to delete the memory!

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