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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T20:55:17+00:00 2026-05-11T20:55:17+00:00

There is a strange behavior I cannot understand. Agreed that float point number are

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There is a strange behavior I cannot understand.
Agreed that float point number are approximations, so even operations that are obviously returning a number without decimal numbers can be approximated to something with decimals.

I’m doing this:

int num = (int)(195.95F * 100);

and since it’s a floating point operation I get 19594 instead of 19595.. but this is kind of correct.

What puzzles me is that if I do

float flo = 195.95F * 100;
int num = (int) flo;

I get the correct result of 19595.

Any idea of why this happens?

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  1. Editorial Team
    Editorial Team
    2026-05-11T20:55:17+00:00Added an answer on May 11, 2026 at 8:55 pm

    I looked to see if this was the compiler doing the math, but it behaves this way even if you force it out:

    static void Main()
    {
        int i = (int)(GetF() * GetI()); // 19594
        float f = GetF() * GetI();
        int j = (int)f; // 19595
    }
    [MethodImpl(MethodImplOptions.NoInlining)]
    static int GetI() { return 100; }
    [MethodImpl(MethodImplOptions.NoInlining)]
    static float GetF() { return 195.95F; }
    

    It looks like the difference is whether it stays in the registers (wider than normal r4) or is forced to a float variable:

    L_0001: call float32 Program::GetF()
    L_0006: call int32 Program::GetI()
    L_000b: conv.r4 
    L_000c: mul 
    L_000d: conv.i4 
    L_000e: stloc.0 
    

    vs

    L_000f: call float32 Program::GetF()
    L_0014: call int32 Program::GetI()
    L_0019: conv.r4 
    L_001a: mul 
    L_001b: stloc.1 
    L_001c: ldloc.1 
    L_001d: conv.i4 
    L_001e: stloc.2 
    

    The only difference is the stloc.1 / ldloc.1.

    This is supported by the fact that if you do an optimised build (which will remove the local variable) I get the same answer (19594) for both.

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