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Home/ Questions/Q 8728709
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T08:42:06+00:00 2026-06-13T08:42:06+00:00

There is a thread in the comments section in this post about using std::vector::reserve()

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There is a thread in the comments section in this post about using std::vector::reserve() vs. std::vector::resize().

Here is the original code:

void MyClass::my_method()
{
    my_member.reserve(n_dim);
    for(int k = 0 ; k < n_dim ; k++ )
         my_member[k] = k ;
}

I believe that to write elements in the vector, the correct thing to do is to call std::vector::resize(), not std::vector::reserve().

In fact, the following test code “crashes” in debug builds in VS2010 SP1:

#include <vector>

using namespace std;

int main()
{
    vector<int> v;
    v.reserve(10);
    v[5] = 2;

    return 0;
}

Am I right, or am I wrong? And is VS2010 SP1 right, or is it wrong?

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  1. Editorial Team
    Editorial Team
    2026-06-13T08:42:07+00:00Added an answer on June 13, 2026 at 8:42 am

    There are two different methods for a reason:

    std::vector::reserve will allocate the memory but will not resize your vector, which will have a logical size the same as it was before.

    std::vector::resize will actually modify the size of your vector and will fill any space with objects in their default state. If they are ints, they will all be zero.

    After reserve, in your case, you will need a lot of push_backs to write to element 5.
    If you don’t wish to do that then in your case you should use resize.

    One thing about reserve: if you then add elements with push_back, until you reach the capacity you have reserved, any existing references, iterators or pointers to data in your vector will remain valid. So if I reserve 1000 and my size is 5, the &vec[4] will remain the same until the vector has 1000 elements. After that, I can call push_back() and it will work, but the stored pointer of &vec[4] earlier may no longer be valid.

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