There is an algorithm for triangulating a polygon in linear time due to Chazelle (1991), but, AFAIK, there aren’t any standard implementations of his algorithm in general mathematical software libraries.
Does anyone know of such an implementation?
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See this answer to the question Powerful algorithms too complex to implement:
I’ve looked for an implementation before, but couldn’t find one. I think it’s safe to assume no-one has implemented it due to its complexity, and I think it also has quite a large constant factor so wouldn’t do well against
O(n lg n)algorithms that have smaller constant factors.