there is class, that draws on canvas some field
package com.cerbertek;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Region;
import android.util.AttributeSet;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class PlayGameView extends SurfaceView implements SurfaceHolder.Callback {
private CanvasThread canvasthread;
private Context mContext;
private Region firstRec;
private class CanvasThread extends Thread {
private SurfaceHolder _holder;
private boolean _run = false;
public CanvasThread(SurfaceHolder surfaceHolder) {
_holder = surfaceHolder;
}
public void setRunning(boolean run) {
_run = run;
}
@Override
public void run() {
Canvas c;
while (_run) {
c = null;
try {
c = _holder.lockCanvas(null);
synchronized (_holder) {
onDraw(c);
}
} finally {
if (c != null) {
_holder.unlockCanvasAndPost(c);
}
}
}
}
}
public PlayGameView (Context context, AttributeSet attrs) {
super(context, attrs);
SurfaceHolder holder = getHolder();
holder.addCallback(this);
canvasthread = new CanvasThread(getHolder());
setFocusable(true);
}
@Override
public void onDraw(Canvas canvas) {
Paint paint = new Paint ();
Bitmap wrench = BitmapFactory.decodeResource(getResources(), R.drawable.wrench);
canvas.drawColor(Color .BLACK);
for(int i = 0; i < 4; i++) {
for(int j = 0; j < 4; j++) {
int left = canvas.getWidth()/2 - wrench.getWidth()*2 + j*wrench.getWidth();
int top = 0 + i*wrench.getHeight();
canvas.drawBitmap(wrench, left, top, null);
Log.d(i + " " + j, left+ " " + top);
}
}
}
@Override
public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) {
}
@Override
public void surfaceCreated(SurfaceHolder arg0) {
canvasthread.setRunning(true);
canvasthread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder arg0) {
boolean retry = true;
canvasthread.setRunning(false);
while (retry) {
try {
canvasthread.join();
retry = false;
} catch (InterruptedException e) {
// we will try it again and again...
}
}
}
}
so i want to detect where i click on(for exemple there is 2 rects and i want to detect what rect i click on). i can set setOnClickListener to my view, but how to get position of click?
then i want to set the regions while drawing( it is right, yeah? or not?) and in activity i’ll check is click coordinates contains regions
so
1) how can i get coord of click
2) what is the pretty good way to do do all that stuff, because my ideas are poor often
Look at the
setOnTouchListener.The
OnTouchListenerimplements a method with the following signature:The MotionEvent has information about where the touch actually happened. (
event.getX()andevent.getY())