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Home/ Questions/Q 6886039
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T05:42:35+00:00 2026-05-27T05:42:35+00:00

There’s a wonderful 3D-application framework called three.js . As far as I understood it

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There’s a wonderful 3D-application framework called three.js. As far as I understood it has a few render subsystems: based on Canvas and based on WebGL.

So, what about mobile devices support? (Android, iOS)

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  1. Editorial Team
    Editorial Team
    2026-05-27T05:42:36+00:00Added an answer on May 27, 2026 at 5:42 am

    Regardless of three.js it is broken down like this:

    The Canvas element can be used with either a 2D context or a WebGL context. threejs can use either the WebGL or the 2D context.

    Most mobile phones support the 2D context.

    Few support WebGL context yet. Firefox for mobile supports WebGL and is available for at least some android builds, and the BlackBerry PlayBook can use it too.

    See:

    http://caniuse.com/canvas (aka 2D)

    http://caniuse.com/webgl

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