There’s a wonderful 3D-application framework called three.js. As far as I understood it has a few render subsystems: based on Canvas and based on WebGL.
So, what about mobile devices support? (Android, iOS)
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Regardless of three.js it is broken down like this:
The
Canvaselement can be used with either a2Dcontext or aWebGLcontext. threejs can use either the WebGL or the 2D context.Most mobile phones support the
2Dcontext.Few support
WebGLcontext yet. Firefox for mobile supportsWebGLand is available for at least some android builds, and the BlackBerry PlayBook can use it too.See:
http://caniuse.com/canvas (aka 2D)
http://caniuse.com/webgl