Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6962287
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T15:38:28+00:00 2026-05-27T15:38:28+00:00

these are the variables: std::wstring wsPath = L./LIFE.bmp; // path to the image IDirect3DSurface9

  • 0

these are the variables:

std::wstring        wsPath = L"./LIFE.bmp"; // path to the image
IDirect3DSurface9   *Surface = NULL;    // image surface
IDirect3DSurface9   *BackBuffer = NULL; // back buffer surface

and this is the render() function:

void render(void)
{
    // Check to make sure you have a valid Direct3D device
    if (NULL == pd3dDevice) return;

    pd3dDevice -> Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 255), 1.0f, 0);   // clear the back buffer to a blue color

    if (SUCCEEDED(pd3dDevice -> BeginScene()))
    {
        D3DXIMAGE_INFO Info;

        D3DXGetImageInfoFromFile(wsPath.c_str(), &Info);
        pd3dDevice -> CreateOffscreenPlainSurface(Info.Width, Info.Height, Info.Format, D3DPOOL_SYSTEMMEM, &Surface, NULL);

        D3DXLoadSurfaceFromFile(Surface, NULL, NULL, wsPath.c_str(), NULL, D3DX_FILTER_NONE, 0, NULL);

        pd3dDevice -> GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &BackBuffer);
        pd3dDevice -> UpdateSurface(Surface, NULL, BackBuffer, NULL);

        // End the scene
        pd3dDevice -> EndScene();
    }

    // Present the back buffer contents to the display
    pd3dDevice -> Present(NULL, NULL, NULL, NULL);
}

i keep getting this strange error:

1>DIRECTX_001.obj : error LNK2019: unresolved external symbol _D3DXLoadSurfaceFromFileW@32 referenced in function "void __cdecl render(void)" (?render@@YAXXZ)
1>DIRECTX_001.obj : error LNK2019: unresolved external symbol _D3DXGetImageInfoFromFileW@8 referenced in function "void __cdecl render(void)" (?render@@YAXXZ)

Can you explain to me what is happening here? Thank you!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T15:38:28+00:00Added an answer on May 27, 2026 at 3:38 pm

    The linker is letting you know that it can’t find the function D3DXLoadSurfaceFromFile and D3DXGetImageInfoFromFile.

    Check your linker settings to make sure that you including the required libs.

    The library in question is D3dx9.lib.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have these variables: boost::regex re //regular expression to use std::string stringToChange //replace this
If I define these variables: double x0, xn, h; int n; and I have
Here is my code: $(document).ready(function(){ //These variables are for loading more posts var create_ptr
Is it possible to define private variables in a PHP script so these variables
I want to declare some application level variables. These variables changes with values on
I am trying to compare two variables in which are usually strings. These variables
I have certain PHP class methods that access external variables. These variables are not
My game units have an angle variable, and a targetAngle variable. These variables range
Let's say I have these two variables $number = 1; $word = one; and
t = Time.now d = 10.minutes.from_now Using these two variables, how do I output

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.