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Home/ Questions/Q 7981657
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T10:26:28+00:00 2026-06-04T10:26:28+00:00

This blog post shows a way to implement auto mocking with Castle Windsor and

  • 0

This blog post shows a way to implement auto mocking with Castle Windsor and NSubstitute.

I don’t know or use Castle Windsor, but I do use Unity and NSubstitute.

Is there a way to do what he shows using Unity?


Here is relevant content of the post:

First of all, register an ILazyComponentLoader into Windsor:

var c = new WindsorContainer();    
c.Register(Component.For<LazyComponentAutoMocker>());

Then, the implementation of LazyComponentAutoMocker is simply this:

public class LazyComponentAutoMocker : ILazyComponentLoader
{    
  public IRegistration Load(string key, Type service, IDictionary arguments)    
  {    
    return Component.For(service).Instance(Substitute.For(new[] { service }, null));    
  }    
}

And you’re done! Here’s a simple unit test example using only the code from above:

[Test]
public void IDictionary_Add_Invoked()
{
  var dict = c.Resolve<IDictionary>();
  dict.Add(1, 1);
  dict.Received().Add(1, 1);
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-04T10:26:29+00:00Added an answer on June 4, 2026 at 10:26 am

    With Unity you can write a custom container extension which does the automocking.

    Based on this article, you need something like:

    EDIT: There was a bug in my implementation sample: see this SO question: NSubstitute and Unity

    So the fixed code looks like this:

    public class AutoMockingContainerExtension : UnityContainerExtension
    {
        protected override void Initialize()
        {
            var strategy = new AutoMockingBuilderStrategy(Container);
    
            Context.Strategies.Add(strategy, UnityBuildStage.PreCreation);
        }
    
        class AutoMockingBuilderStrategy : BuilderStrategy
        {
            private readonly IUnityContainer container;
            private readonly Dictionary<Type, object> substitutes 
               = new Dictionary<Type, object>();
    
            public AutoMockingBuilderStrategy(IUnityContainer container)
            {
                this.container = container;
            }
    
            public override void PreBuildUp(IBuilderContext context)
            {
                var key = context.OriginalBuildKey;
    
                if (key.Type.IsInterface && !container.IsRegistered(key.Type))
                {
                    context.Existing = GetOrCreateSubstitute(key.Type);
                    context.BuildComplete = true;
                }
            }
    
            private object GetOrCreateSubstitute(Type type)
            {
                if (substitutes.ContainsKey(type))
                    return substitutes[type];
    
                var substitute = Substitute.For(new[] {type}, null);
    
                substitutes.Add(type, substitute);
    
                return substitute;
            }
        }
    }
    

    And you can register it when creating your cotainer:

    IUnityContainer container = new UnityContainer();
    container.AddExtension(new AutoMockingContainerExtension());
    
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