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Home/ Questions/Q 6978999
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T17:49:48+00:00 2026-05-27T17:49:48+00:00

This code is causing the error, what could be wrong ? I read something

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This code is causing the error, what could be wrong ?
I read something about locks, and that immutable objects can be susceptible to crashing when used on multiple threads. But really I do not know what that is all about…

-(void)cleanUpAllHexagons{

    //Cleaning up all hexagons from previous level
    NSLog(@"cleaning hexagons");
    NSString *spriteKey;
    NSString *touchAreaKey;

    NSMutableDictionary *existingHexagons = [[GameStateSingleton sharedMySingleton]getExistingHexagons];

        for (int i= 0; i < [existingHexagons count]; i++){
            spriteKey = [NSString stringWithFormat:@"hexagon%d",i];

            for (spriteKey in existingHexagons) {
                NSLog(@"the spritekey = %@",spriteKey);
                NSLog(@"%@", existingHexagons);
                NSLog(@"%@", [[existingHexagons valueForKey:spriteKey]objectForKey:@"realSprite"]);
                [self removeChild:[[existingHexagons valueForKey:spriteKey]objectForKey:@"realSprite"] cleanup:YES];
                [existingHexagons removeObjectForKey:spriteKey];
            } 


            hexTouchAreas = [[GameStateSingleton sharedMySingleton]getSharedHexTouchAreas];

            touchAreaKey = [NSString stringWithFormat:@"hexTouchArea%d",i];

            for (touchAreaKey in hexTouchAreas) {
                NSLog(@"the touchAreakey = %@",touchAreaKey);
                NSLog(@"%@", [hexTouchAreas valueForKey:touchAreaKey]);
                [self removeChild: [hexTouchAreas valueForKey:touchAreaKey] cleanup:YES];
            } 

        }  


}
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  1. Editorial Team
    Editorial Team
    2026-05-27T17:49:48+00:00Added an answer on May 27, 2026 at 5:49 pm

    To enumerate all keys in this situation, you can use

    for (spriteKey in [existingHexagons allKeys])
    

    So you can modify the dictionary while enumerating. However, If you are going to remove all keys anyway, shouldn’t you empty the dictionary after the loop using removeAllObjects method instead?

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