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Home/ Questions/Q 9226061
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T04:44:15+00:00 2026-06-18T04:44:15+00:00

This code loops through adding a subview to the current subview (it is a

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This code loops through adding a subview to the current subview (it is a card game)…

        //Creates the Card's view and adds it to the cardContainerView
        CardView *cardView = [[CardView alloc]initWithFrame:CGRectMake(0, 0, 67,99)];
        [cardContainerView addSubview:cardView];


        //Assign the UIGesture to the CardView

        //For panning and dragging
        UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(handlePanGesture:)];
        [cardView addGestureRecognizer:panGesture];

…once the deal is done, I want to pick a card with a touch gesture and drag it – during this sequence I want that card to be hovering over all other cards (like in solitaire where you want to add a card from one column to another)

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  1. Editorial Team
    Editorial Team
    2026-06-18T04:44:16+00:00Added an answer on June 18, 2026 at 4:44 am

    I think all you need to do is something like this:

    in handlePanGesture:

    - (void)handlePanGesture:(UIGestureRecognizer *)recognizer {
    
        UIView *touchedView = recognizer.view;
        [touchedView.superview bringSubviewToFront:touchedView];
        ... // Rest of your code here.
    }
    

    If touchedView.superview doesn’t work, you might want to consider making cardContainerView a property of your class and access it as such in your handlePanGesture: method.

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