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Home/ Questions/Q 6804411
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T19:27:46+00:00 2026-05-26T19:27:46+00:00

This code mostly works, but the resulting data seems to loose a color channel

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This code mostly works, but the resulting data seems to loose a color channel (is what I am thinking) as the resulting image data when displayed is tinted blue!

Here is the code:

UIImage* myImage=[UIImage imageNamed:@"sample1.png"];
CGImageRef imageRef=[myImage CGImage];
CVImageBufferRef pixelBuffer = [self pixelBufferFromCGImage:imageRef];

The method pixelBufferFromCGIImage was grabbed from another post on stackoverflow here: How do I export UIImage array as a movie? (although this application is unrelated to what I am trying to do) it is

+ (CVPixelBufferRef)pixelBufferFromCGImage:(CGImageRef)image
{
    CGSize frameSize = CGSizeMake(CGImageGetWidth(image), CGImageGetHeight(image));
    NSDictionary *options = @{
                              (__bridge NSString *)kCVPixelBufferCGImageCompatibilityKey: @(NO),
                              (__bridge NSString *)kCVPixelBufferCGBitmapContextCompatibilityKey: @(NO)
                              };
    CVPixelBufferRef pixelBuffer;
    CVReturn status = CVPixelBufferCreate(kCFAllocatorDefault, frameSize.width,
                                          frameSize.height,  kCVPixelFormatType_32ARGB, (__bridge CFDictionaryRef) options,
                                          &pixelBuffer);
    if (status != kCVReturnSuccess) {
        return NULL;
    }

    CVPixelBufferLockBaseAddress(pixelBuffer, 0);
    void *data = CVPixelBufferGetBaseAddress(pixelBuffer);
    CGColorSpaceRef rgbColorSpace = CGColorSpaceCreateDeviceRGB();
    CGContextRef context = CGBitmapContextCreate(data, frameSize.width, frameSize.height,
                                                 8, CVPixelBufferGetBytesPerRow(pixelBuffer), rgbColorSpace,
                                                 (CGBitmapInfo) kCGImageAlphaNoneSkipLast);
    CGContextDrawImage(context, CGRectMake(0, 0, CGImageGetWidth(image),
                                           CGImageGetHeight(image)), image);
    CGColorSpaceRelease(rgbColorSpace);
    CGContextRelease(context);
    CVPixelBufferUnlockBaseAddress(pixelBuffer, 0);

    return pixelBuffer;
}

I am thinking it has something to do with the relationship between kCVPixelFormatType_32ARGB and kCGImageAlphaNoneSkipLast though I have tried every combination and get either the same result or a application crash. Once again, this gets the UIImage data into CVImageBufferRef but when I display the image on screen, it appears to loose a color channel and shows up tinted blue. The image is a png.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T19:27:46+00:00Added an answer on May 26, 2026 at 7:27 pm

    It sounds like it might be that relationship. Possibly have it be a jpg and RGB instead of indexed colors with a png?

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