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Home/ Questions/Q 8758283
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T14:30:18+00:00 2026-06-13T14:30:18+00:00

This code ran for 0.012 seconds: std::list<int> list; list.resize(100); int size; for(int i =

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This code ran for 0.012 seconds:

 std::list<int> list;
 list.resize(100);
 int size;
 for(int i = 0 ; i < 10000; i++)
     size = list.size();

This one for 9.378 seconds:

 std::list<int> list;
 list.resize(100000);
 int size;
 for(int i = 0 ; i < 10000; i++)
     size = list.size();

In my opinion it would be possible to implement std::list in such way, that size would be stored in a private variable but according to this it is computed again each time I call size. Can anyone explain why?

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  1. Editorial Team
    Editorial Team
    2026-06-13T14:30:19+00:00Added an answer on June 13, 2026 at 2:30 pm

    There is a conflict between constant time size() and constant time list.splice. The committee chose to favour splice.

    When you splice nodes between two lists, you would have to count the nodes moved to update the sizes of the two lists. That takes away a lot of the advantage of splicing nodes by just changing a few internal pointers.


    As noted in the comments, C++11 has changed this by giving up O(1) for some rare(?) uses of splice:

    void splice(const_iterator position, list& x, const_iterator first, const_iterator last);
    void splice(const_iterator position, list&& x, const_iterator first, const_iterator last);
    

    Complexity: Constant time if &x == this; otherwise, linear time.

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