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Home/ Questions/Q 5948101
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T17:03:34+00:00 2026-05-22T17:03:34+00:00

This code resizes an image and saves it to disk. using (var medBitmap =

  • 0

This code resizes an image and saves it to disk.

using (var medBitmap = new Bitmap(fullSizeImage, newImageW, newImageH))
{
     medBitmap.Save(HttpContext.Current.Server.MapPath("~/Media/Items/Images/" + itemId + ".jpg"),
                    ImageFormat.Jpeg);
}

But if I want to use the graphics class to set the interpolation, how do I save it? The graphics class has a save method, but it doesn’t take any parameters. How do I save it to disk like the bitmap? Heres a modified code snippet:

using (var medBitmap = new Bitmap(fullSizeImage, newImageW, newImageH))
{
     var g = Graphics.FromImage(medBitmap);
     g.InterpolationMode = InterpolationMode.HighQualityBicubic;
     //What do I do now?
     medBitmap.Save(HttpContext.Current.Server.MapPath("~/Media/Items/Images/" + itemId + ".jpg"),
                    ImageFormat.Jpeg);
}

I just need to set the interpolation and then save it to disk.

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  1. Editorial Team
    Editorial Team
    2026-05-22T17:03:35+00:00Added an answer on May 22, 2026 at 5:03 pm

    Call DrawImage on the Graphics object to update the bitmap:

    using (var medBitmap = new Bitmap(fullSizeImage, newImageW, newImageH))
    {
      using (var g = Graphics.FromImage(medBitmap))
      {
        g.InterpolationMode = InterpolationMode.HighQualityBicubic;
        g.DrawImage(medBitmap, 0, 0);
      }
      medBitmap.Save(HttpContext.Current.Server.MapPath("~/Media/Items/Images/" + itemId + ".jpg"), ImageFormat.Jpeg);
    }
    
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