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Home/ Questions/Q 7820387
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T07:16:10+00:00 2026-06-02T07:16:10+00:00

This code works (if-statement with animations): // works if (_camOrientation == UIDeviceOrientationPortrait) { [UIView

  • 0

This code works (if-statement with animations):

// works
if (_camOrientation == UIDeviceOrientationPortrait) {
    [UIView animateWithDuration:0.5f animations:^(void){
        [_distanceView setTransform:CGAffineTransformMakeRotation(degreesToRadian(0.0))];
    }];
} else if (_camOrientation == UIDeviceOrientationLandscapeLeft) {
    [UIView animateWithDuration:0.5f animations:^(void){
        [_distanceView setTransform:CGAffineTransformMakeRotation(degreesToRadian(90.0))];
    }];
}

This also works (switch-statement without animations):

// works
switch (_camOrientation) {
    case UIDeviceOrientationPortrait:
        [_distanceView setTransform:CGAffineTransformMakeRotation(degreesToRadian(0.0))];
        break;

    case UIDeviceOrientationLandscapeLeft:
        [_distanceView setTransform:CGAffineTransformMakeRotation(degreesToRadian(90.0))];
        break;

    default:
        break;
}

This one crashes (switch-statement with animation):

// crashes
switch (_camOrientation) {
    case UIDeviceOrientationPortrait:
        [UIView animateWithDuration:0.5f animations:^(void){
            [_distanceView setTransform:CGAffineTransformMakeRotation(degreesToRadian(0.0))];
        }];
        break;

    case UIDeviceOrientationLandscapeLeft:
        [UIView animateWithDuration:0.5f animations:^(void){
            [_distanceView setTransform:CGAffineTransformMakeRotation(degreesToRadian(90.0))];
        }];
        break;

    default:
        break;
}

Why can’t I use animation blocks in a switch statement?!?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-02T07:16:11+00:00Added an answer on June 2, 2026 at 7:16 am

    You should be able to 🙂

    Try adding { } around your cases like this :

    case UIDeviceOrientationPortrait: {
        [UIView animateWithDuration:0.5f animations:^void{
            [_distanceView setTransform:CGAffineTransformMakeRotation(0.0)];
        }];
        break;
    }
    
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