Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9279591
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 18, 20262026-06-18T17:40:19+00:00 2026-06-18T17:40:19+00:00

This fragment shader code compiles in Windows, but throws an error in OS X

  • 0

This fragment shader code compiles in Windows, but throws an error in OS X (Mountain Lion, using a 3.2 core context).

#version 150 core
in int vinstance_id;
uniform uint object_id[16];
out uint id_map;

void main() {
    id_map = object_id[vinstance_id];
}

The error is:

ERROR: 0:2: int can't be an in in the fragment shader

I don’t think that’s right: In the GLSL 1.50 spec, section 4.3.4 says about fragment shaders:

Fragment inputs can only be signed and unsigned integers and integer vectors, float …

Is this a driver bug?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-18T17:40:20+00:00Added an answer on June 18, 2026 at 5:40 pm

    No, you didn’t read the spec thoroughly.

    Fragment shader inputs that are signed or unsigned integers or integer vectors must be qualified
    with the interpolation qualifier flat.

    (Roughly in the middle of page 32 of linked document, if anyone wants to verify)

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm using this code in a fragment shader to round the edges of a
When I run this code fragment, neither side is taken. if (Boolean.class.isAssignableFrom(boolean.class)) { uLog.error(Boolean
I declare my GLSL ES shader program within a HTML file, using this code:
I'm trying to make this fragment work: Version History --------------- These are the versions
In this code fragment, which constructor is actually called? Vector v = getVector(); Vector
This is the fragment of code inserted with ajax: <form> <label for = task-name>Name</label>
I try to access 2 textures in 1 fragment shader. For this I have
I want to draw the depth buffer in the fragment shader, I do this:
I tried adding DOF to my three.js scene, using the code in this example
What's the best way? I tried to do this naïvely with a fragment shader

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.