This has been changed from the original post.
Basically what is happening is I have gotten this to display the ringtone in the ringtone list on the phone. It also selects it. In this code it plays the ringtone after it has been selected (I have taken it out to reduce the size). It seems to be playing the phones default ringtone. Any ideas why? Thanks
private void ringtone(int p){
File newSoundFile = new File("/sdcard/media/ringtone", "raven.wav");
Uri mUri = Uri.parse("android.resource://com.fs.hh/"+R.raw.raven);
ContentResolver mCr = getContentResolver();
AssetFileDescriptor soundFile;
try {
soundFile= mCr.openAssetFileDescriptor(mUri, "r");
} catch (FileNotFoundException e) {
soundFile=null;
}
try {
byte[] readData = new byte[1024];
FileInputStream fis = soundFile.createInputStream();
FileOutputStream fos = new FileOutputStream(newSoundFile);
int i = fis.read(readData);
while (i != -1) {
fos.write(readData, 0, i);
i = fis.read(readData);
}
fos.close();
soundFile.close();
} catch (IOException io) {
}
ContentValues values = new ContentValues();
values.put(MediaStore.MediaColumns.DATA, newSoundFile.getAbsolutePath());
values.put(MediaStore.MediaColumns.TITLE, "my ringtone");
values.put(MediaStore.MediaColumns.MIME_TYPE, "audio/wav");
values.put(MediaStore.MediaColumns.SIZE, newSoundFile.length());
values.put(MediaStore.Audio.Media.ARTIST, R.string.app_name);
values.put(MediaStore.Audio.Media.IS_RINGTONE, true);
values.put(MediaStore.Audio.Media.IS_NOTIFICATION, true);
values.put(MediaStore.Audio.Media.IS_ALARM, true);
values.put(MediaStore.Audio.Media.IS_MUSIC, false);
Uri uri = MediaStore.Audio.Media.getContentUriForPath(newSoundFile.getAbsolutePath());
mCr.delete(uri, MediaStore.MediaColumns.DATA + "=\"" + newSoundFile.getAbsolutePath() + "\"", null);
Uri newUri = mCr.insert(uri, values);
RingtoneManager.setActualDefaultRingtoneUri(Soundboard.this, RingtoneManager.TYPE_RINGTONE, newUri);
}
I have also tried adding a / after ringtone and making it get the byte size. Neither have worked.
I have also tried this piece of code instead and it causes the same problem. It shows up selected in the notification section, but the sound being played is not the correct sound. It sounds like a default ringer.
private boolean setRingtone(int p){
int ressound = whichSound(p); //The R.raw.sound
String fileTitle = fileTitle(p); // sound
String soundTitle = soundTitle(p); // Sound
byte[] buffer=null;
InputStream fIn = getBaseContext().getResources().openRawResource(ressound);
int size=0;
try {
size = fIn.available();
buffer = new byte[size];
fIn.read(buffer);
fIn.close();
} catch (IOException e) {
// TODO Auto-generated catch block
return false;
}
String path="/sdcard/media/notification";
String filename=fileTitle+".wav";
boolean exists = (new File(path)).exists();
if (!exists){new File(path).mkdirs();}
FileOutputStream save;
try {
save = new FileOutputStream(path+filename);
save.write(buffer);
save.flush();
save.close();
} catch (FileNotFoundException e) {
// TODO Auto-generated catch block
return false;
} catch (IOException e) {
// TODO Auto-generated catch block
return false;
}
sendBroadcast(new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, Uri.parse("file://"+path+filename)));
File k = new File(path, filename);
ContentValues values = new ContentValues();
values.put(MediaStore.MediaColumns.DATA, k.getAbsolutePath());
values.put(MediaStore.MediaColumns.TITLE, soundTitle);
values.put(MediaStore.MediaColumns.MIME_TYPE, "audio/wav");
values.put(MediaStore.Audio.Media.ARTIST, "HH");
values.put(MediaStore.Audio.Media.IS_RINGTONE, false);
values.put(MediaStore.Audio.Media.IS_NOTIFICATION, true);
values.put(MediaStore.Audio.Media.IS_ALARM, false);
values.put(MediaStore.Audio.Media.IS_MUSIC, false);
//Insert it into the database
Uri newUri= this.getContentResolver().insert(MediaStore.Audio.Media.getContentUriForPath(k.getAbsolutePath()), values);
RingtoneManager.setActualDefaultRingtoneUri(
this,
RingtoneManager.TYPE_NOTIFICATION,
newUri
);
return false;
}
Here is what finally fixed it.
In the path String by adding Environment.getExternatStorageDirectory().getPath() instead of just the sdcard it was actually able to play the sound and work properly.