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Home/ Questions/Q 8992589
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T22:59:26+00:00 2026-06-15T22:59:26+00:00

This has been driving me up the wall! I’m sure that there will be

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This has been driving me up the wall! I’m sure that there will be a UBER simple answer, but I just can’t figure it out!

Using CCActionManager, I have paused all actions currently running on the screen successfully. My Question is, how do I get them running again?

P.S, I have tried pauseTarget:self, but it doesn’t stop all the actions currently running for some reason?

Here is my code:

    if (backOrNot == NO) {
Pencil = [CCSprite spriteWithFile:@"Pencil.png"];
Pencil.position = ccp(MainChar.position.x, MainChar.position.y + 10);
id action = [CCMoveTo actionWithDuration:3 position:ccp(Pencil.position.x, 550)];
    [action setTag:4];
[Pencil runAction:action];
[self addChild:Pencil z:2 tag:4];
NSLog(@"Pencil Shot!");
    [[CCActionManager sharedManager] resumeTarget:self];
}
else{
    [[CCActionManager sharedManager] pauseAllRunningActions];
}

I am trying to stop all Pencils (Of which there are many) when I go into Pause, or when backOrNot is returned YES.

EDIT:

The problem was SO easy to fix; my point was to get a pause to work. For all of those wondering, you do this:

[[CCDirector sharedDirector]pause];
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  1. Editorial Team
    Editorial Team
    2026-06-15T22:59:27+00:00Added an answer on June 15, 2026 at 10:59 pm

    You’re correct, there’s a simple answer! 🙂

    Pausing all actions returns a NSMutableSet with the paused actions:

    CCActionManager* am = [CCActionManager sharedManager];
    NSSet* pausedActions = [am pauseAllRunningActions];
    

    Later you can unpause those paused actions from the set:

    [am resumeTargets:pausedActions];
    pausedActions = nil;
    

    Make sure to use a strong reference for (non-ARC: retain) pausedActions and nil (non-ARC: release and nil) pausedActions after resume. The set’s contents are only valid until the actions are resumed, if you keep the set the actions won’t deallocate after they’ve completed.

    pauseTarget:self will work, it’s what the CCNode class is using if you run [self pauseSchedulerAndActions] and that definitely works.

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