This is a beginner question for java graphics using the awt package. I found this code on the web to draw some simple graphics.
import java.awt.*;
public class SimpleGraphics extends Canvas{
/**
* @param args
*/
public static void main(String[] args) {
SimpleGraphics c = new SimpleGraphics();
c.setBackground(Color.white);
c.setSize(250, 250);
Frame f = new Frame();
f.add(c);
f.setLayout(new FlowLayout());
f.setSize(350,350);
f.setVisible(true);
}
public void paint(Graphics g){
g.setColor(Color.blue);
g.drawLine(30, 30, 80, 80);
g.drawRect(20, 150, 100, 100);
g.fillRect(20, 150, 100, 100);
g.fillOval(150, 20, 100, 100);
}
}
Nowhere in the main method is paint() being called on the canvas. But I ran the program and it works, so how is the paint() method being run?
The
paintmethod is called by the Event Dispatch Thread (EDT) and is basically out of your control.It works as follows: When you realize a user interface (call
setVisible(true)in your case), Swing starts the EDT. This EDT thread then runs in the background and, whenever your component needs to be painted, it calls thepaintmethod with an appropriateGraphicsinstance for you to use for painting.So, when is a component “needed” to be repainted? — For instance when
repaintSimply assume that it will be called, whenever it is necessary.