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Asked: May 10, 20262026-05-10T23:47:17+00:00 2026-05-10T23:47:17+00:00

This is a complex question, please consider carefully before answering. Consider this situation. Two

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This is a complex question, please consider carefully before answering.

Consider this situation. Two threads (a reader and a writer) access a single global int. Is this safe? Normally, I would respond without thought, yes!

However, it seems to me that Herb Sutter doesn’t think so. In his articles on effective concurrency he discusses a flawed lock-free queue and the corrected version.

In the end of the first article and the beginning of the second he discusses a rarely considered trait of variables, write ordering. Int’s are atomic, good, but ints aren’t necessarily ordered which could destroy any lock-free algorithm, including my above scenario. I fully agree that the only way to guarantee correct multithreaded behavior on all platforms present and future is to use atomics(AKA memory barriers) or mutexes.

My question; is write re-odering ever a problem on real hardware? Or is the multithreaded paranoia just being pedantic?
What about classic uniprocessor systems?
What about simpler RISC processors like an embedded power-pc?

Clarification: I’m more interested in what Mr. Sutter said about the hardware (processor/cache) reordering variable writes. I can stop the optimizer from breaking code with compiler switches or hand inspection of the assembly post-compilation. However, I’d like to know if the hardware can still mess up the code in practice.

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  1. 2026-05-10T23:47:18+00:00Added an answer on May 10, 2026 at 11:47 pm

    Your idea of inspecting the assembly is not good enough; the reordering can happen at the hardware level.

    To answer your question ‘is this ever a problem on read hardware:’ Yes! In fact I’ve run into that problem myself.

    Is it OK to skirt the issue with uniprocessor systems or other special-case situations? I would argue ‘no’ because five years from now you might need to run on multi-core after all, and then finding all these locations will be tricky (impossible?).

    One exception: Software designed for embedded hardware applications where indeed you have completely control over the hardware. In fact I have ‘cheated’ like this in those situations on e.g. an ARM processor.

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