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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T16:44:19+00:00 2026-05-11T16:44:19+00:00

This is a document class for a display object walker. Make sure to turn

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This is a document class for a display object walker. Make sure to turn off the strict mode (howto here) when testing the class. Also put some stuff on the stage. When the strict mode is turned off the object walker works just fine. However, I want to make it work in strict mode too. I have tried changing the problematic parts, and addig (dispObj as DisplayObject), with no luck.

package {

    import flash.display.MovieClip;
    import flash.display.DisplayObject;
    import flash.display.DisplayObjectContainer;

    public class DisplayWalker extends MovieClip {

        public function DisplayWalker() {
            showChildren(stage, 0);
        }



        private function padIndent(indents:int):String {
            var indent:String = "";
            for (var i:uint = 0; i < indents; i++) {
                indent += "        ";
            }
            return indent;
        }

        private function showChildren(dispObj:DisplayObject, indentLevel:Number):void {
            for (var i:uint = 0; i < dispObj.numChildren; i++) {
                var obj:DisplayObject = dispObj.getChildAt(i);
                if (obj is DisplayObjectContainer) {
                    trace(padIndent(indentLevel), obj, obj.name);
                    showChildren(obj, indentLevel + 1);
                } else {
                    trace(padIndent(indentLevel), obj);
                }
            }
        }
    }
}
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  1. Editorial Team
    Editorial Team
    2026-05-11T16:44:19+00:00Added an answer on May 11, 2026 at 4:44 pm

    Your class will generate compile time errors in Strict mode because you’re trying to access the numChildren and getChildAt methods, which aren’t available on the DisplayObject class, but first on one of it’s subclasses, DisplayObjectContainer.

    The reason it is working in non-Strict mode is that, at runtime, you’re effectively passing in subclasses of DisplayObjectContainer (Stage, Sprite, etc).

    Just replace DisplayObject with DisplayObjectContainer as the type for dispObj in your showChildren method. DisplayObjects cannot have children and are always leafs in the display object tree, something your showChildren method will have to account for.

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