This is a general design question. We often use interfaces to decouple components, write to an interface not an implementation etc. Sometimes interfaces are used w/ a basic injection technique, such as,
interface IMyInterface
{
void DoSomething();
}
static class IMyInterfaceFactory
{
public static IMyInterface GetInstance()
{
return new MyInterfaceInstance();
}
}
class IMyInterfaceConsumer
{
IMyInterface mInterface;
public IMyInterfaceConsumer()
{
this.mInterface = IMyInterfaceFactory.GetInstance();
}
public void UseTheInterface()
{
this.mInterface.DoSomething();
}
}
My question is about using the var keyword instead. Not even using a true C# interface, but still creating an ‘interface’, in the design sense,
static class IMyInterfaceFactory
{
// of course, this doesnt need to be a single instance
static MyInterfaceInstance mSingleInstance;
// no longer programming to the interface, just returning the instance
public static MyInterfaceInstance GetInstance()
{
// null coalesce
return mSingleInstance ?? (mSingleInstance = new MyInterfaceInstance());
}
}
class IMyInterfaceConsumer
{
public void UseTheInterface()
{
// shorthand way, could also omit var, too
var myInterface = IMyInterfaceFactory.GetInstance();
myInterface.DoSomething();
}
}
This way I still only need to change the factory once, and as long as whatever instance it returns supports the methods that need to be consumed, it will work. The advantage however is that the producing and consuming objects dont need to even know about any explicit interface, none exists. It could also cleanly support an interface with more than just a couple methods (prevent bloated interface declarations).
One obvious downside is that everytime you want to consume a method from the ‘interface’, the factory will potentially have to re-instantiate the class, unless there is a single instance cached (as above) or some memoization technique used.
Pros/cons of this approach? Is this a common practice?
Var keyword is still technically strongly typed, so your code does know what class/interface it is. If you planned on dumping it into an object then we are saying that the rest of your code has no clue what is coming out of that factory. I wouldn’t suggest that though since that causes you to cast that object to utilize anything in it.
I’m not sure where you are trying to go with the “prevent bloated interface declarations” but you could do polymorphism through extending a base class or an abstract class as well. That would make it so any code that is common between the child classes could be left alone and any specific code (methods or properties) for each child class could be overridden.
If you are looking to change out the interface all together you will need to implement an interface in the interface, see this post. So you will basically have interface A only have the method DoStuff() and other interfaces that inherit from this interface could be used polymorphically like you are describing.
By the way, your “single instance cached” code above is close to something called a singleton pattern.