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Home/ Questions/Q 5837875
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T11:24:29+00:00 2026-05-22T11:24:29+00:00

this is a link to a canvas animation http://www.html5canvastutorials.com/advanced/html5-canvas-linear-motion-animation/ now just like with a

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this is a link to a canvas animation
http://www.html5canvastutorials.com/advanced/html5-canvas-linear-motion-animation/

now just like with a regular js animation, the speed of it depends on how fast the browser is with js.
so my question is, does canvas have a way of bringing them all to the same level? or is there already a solution for this?

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  1. Editorial Team
    Editorial Team
    2026-05-22T11:24:29+00:00Added an answer on May 22, 2026 at 11:24 am

    The problem is that, in Javascript, setInterval() does not give you reliable timing, especially if the browser is too slow to update a frame in the time alotted.

    So for each frame you have to calculate time elapsed since the previous frame, and use that to update your position.

    Here is a live example:

    http://jsfiddle.net/txWqJ/1/

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