Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 968635
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 16, 20262026-05-16T02:30:54+00:00 2026-05-16T02:30:54+00:00

This is a method for add/update an entity using Self Tracking Entities, what is

  • 0

This is a method for add/update an entity using Self Tracking Entities, what is the equivalent using POCO?

        public Hero SaveHero(Hero hero)
        {
            using (WarEntities model = new WarEntities())
            {
                if (hero.ChangeTracker.State == ObjectState.Added)
                {
                    model.Heroes.AddObject(hero);
                    model.SaveChanges();
                    hero.AcceptChanges();
                    return hero;
                }
                else if (hero.ChangeTracker.State == ObjectState.Modified)
                {
                    model.Heroes.ApplyChanges(hero);
                    model.SaveChanges();
                    return hero;
                }
                else
                    return null;
            }
        }
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-16T02:30:55+00:00Added an answer on May 16, 2026 at 2:30 am

    The most straightforward way to update an entity is to fetch it by Id, rewrite all the properties and call SaveChanges():

    public Hero SaveHero(Hero hero)
    {
        using (WarEntities model = new WarEntities())
        {
            Hero dbHero = model.Heroes.FirstOrDefault(h => h.Id == hero.Id);
            if (dbHero != null)
            {
                dbHero.Name = hero.Name;
                dbHero.OtherProperties = hero.OtherProperties;
                ...
                model.SaveChanges();
                return dbHero;
            }
            else
            {
                model.Heroes.AddObject(hero);
                model.SaveChanges();
                return hero;
            }
        }
    

    However, you can avoid fetching the entity from the DB by attaching the POCO entity and changing it’s state to Modified:

    public Hero SaveHero(Hero hero)
    {
        using (WarEntities model = new WarEntities())
        {
            model.Heroes.Attach(hero);
            var heroEntry = model.ObjectStateManager.GetObjectStateEntry(hero);
            heroEntry.ChangeState(EntityState.Modified);
            model.SaveChanges();
            return hero;
        }
    

    Note that this method will only work if you already have this “hero” in the DB and are updating the existing entry. You will need a separate method for adding a new “hero”.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I am working with Entity Framework 4 (using self-tracking entities), and accessing a view,
I was using the Add class method $(select[name=' + ABC+ i + ']).addClass('addBorder'); This
I'm using the method described by Josh in this question to add a toolbar
i have written a method in java like this public boolean ADD(String ID,String Name,String
I have three database operations like so: public void Add<T>(T entity) { using (var
Many people use this method to add animation on switching views. When I try
The error is this: The method add(String, int) in the type DataNode is not
So, I have implemented this method to add a footer to my table view:
I wrote this n-array tree class. I want to write a method to add
I'd like to be able to add an extension method like this: IObservable<T> AfterSubscriber(this

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.