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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T13:01:28+00:00 2026-05-13T13:01:28+00:00

This is a question regarding coding design, so please forgive the long code listings:

  • 0

This is a question regarding coding design, so please forgive the long code listings: I could not resume these ideas and the potential pitfalls without showing the actual code.

I am writing a ConcurrentReferenceCounted class and would appreciate some feedback on my implementation. Sub-classes from this class will receive “release” instead of a direct delete.

Here is the class:

class ConcurrentReferenceCounted : private NonCopyable {
 public:
  ConcurrentReferenceCounted() : ref_count_(1) {}

  virtual ~ConcurrentReferenceCounted() {}

  void retain() {
    ScopedLock lock(mutex_);
    ++ref_count_;
  }

  void release() {
    bool should_die = false;
    {
      ScopedLock lock(mutex_);
      should_die = --ref_count_ == 0;
    }
    if (should_die) delete this;
  }

 private:
  size_t ref_count_;
  Mutex mutex_;
};

And here is a scoped retain:

class ScopedRetain {
public:
  ScopedRetain(ConcurrentReferenceCounted *object) : object_(object) {
    retain();
  }

  ScopedRetain() : object_(NULL) {}

  ~ScopedRetain() {
    release();
  }

  void hold(ConcurrentReferenceCounted *object) {
    assert(!object_); // cannot hold more then 1 object
    object_ = object;
    retain();
  }

private:
  ConcurrentReferenceCounted *object_;

  void release() {
    if (object_) object_->release();
  }

  void retain() {
    object_->retain();
  }
};

And finally this is a use case:

Object *target;
ScopedRetain sr;

if (objects_.get(key, &target))
  sr.hold(target);
else
  return;

// use target
// no need to 'release'
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T13:01:28+00:00Added an answer on May 13, 2026 at 1:01 pm

    Your ConcurrentReferenceCounted seems to use a full mutex, which is not necessary and not very fast. Reference counting can be implemented atomically using architecture-dependent interlocked instructions. Under Windows, the InterlockedXXXfamily of functions simply wraps these instructions.

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