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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T17:22:42+00:00 2026-05-11T17:22:42+00:00

This is a similar problem: Link Which was solved by calling GetAsyncKeyState(). While all

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This is a similar problem: Link

Which was solved by calling GetAsyncKeyState(). While all fine and dandy, I need a Linux alternative. I need to know if a button is being held down, not just being pressed (because of the keyboard buffer delay).

Does anything like this exist in the OpenGL/Glut libraries, or will I have to look elsewhere?

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  1. Editorial Team
    Editorial Team
    2026-05-11T17:22:42+00:00Added an answer on May 11, 2026 at 5:22 pm

    I have never used Glut, but I know that many people will say SDL is better. I have used SDL and I like it a lot. It does everything Glut does and a lot more. In SDL, you can use SDL_PollEvent() to get key state without the keyboard buffer delay.

    Edit: I know almost nothing about Glut, but it looks like you can use glutKeyboardFunc to detect normal keys, and glutSpecialFunc for keys that do not generate ASCII characters (such as shift). I’m not sure if there is a better way, as this doesn’t seem very nice.

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