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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T06:56:49+00:00 2026-05-13T06:56:49+00:00

This is a somewhat odd question. I want to provide a scripting language for

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This is a somewhat odd question.

I want to provide a scripting language for modding games that I build for XNA. If I was deplying these games for the PC then I would just be able to use C# files, compiled at runtime (Using reflection.emit) as scripts and that would be fine – a nice simple way to mod the game. However, the .net compact framework (which is what the xbox provides) does not support reflection.emit, so how can I write a scripting language taking this into account?

  1. Are there any projects already doing this
  2. Are there any good resources to start my own project to do this
  3. What would be the best language to choose? This is for games scripting so it can be a fairly small language so long as it’s quite efficient and easy to implement an interpreter for
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  1. Editorial Team
    Editorial Team
    2026-05-13T06:56:49+00:00Added an answer on May 13, 2026 at 6:56 am

    I know this is an old question but I had similar requirements earlier and I found out about Managed Scripting. Looks like it is developed initially to solve the problem of scripting in XNA games so this is even better.

    From the website:

    Managed Scripting Engine

    Managed Scripting provides a quick and easy solution for developers needing to implement a scripting engine into their solutions. Managed Scripting comes with a straight forward script engine that can compile & instance scripts on the fly, generating the assemblies in memory or locally on the hard-drive, and allow for dynamically invoking methods and accessing properties during runtime.
    ManagedScripting runs on Windows Vista, XP, Linux, XBox 360 and Microsofts Zune Player with scripts wrote using either Visual Basic or C# as the language with plans to add support for Ruby, Python and JScript.

    I have not looked into it deeper myself but it sounds like what we want.

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