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Home/ Questions/Q 6648057
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T00:36:38+00:00 2026-05-26T00:36:38+00:00

this is a timer inside a game I programmed: def function(event): time.sleep(.2) tx2 =

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this is a timer inside a game I programmed:

def function(event):
    time.sleep(.2)
    tx2 = time.time()
    if tx2-tx1 > 0.7:
        #do the repetitive stuff here
    return function(1)

tx1 = time.time()

thread.start_new_thread(function,(1,))

is there a better way to write this?
to me it seems a bit dirty calling a recursive function and a new thread…
moreover it crashes after a while…

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  1. Editorial Team
    Editorial Team
    2026-05-26T00:36:39+00:00Added an answer on May 26, 2026 at 12:36 am

    Your current example runs into the issue of recursion limits, because of the way it calls itself recursively. The stack size continues to grow and grow until it hits the default 1000, most likely. See this modified example:

    import time
    import inspect
    import thread
    
    tx1 = time.time()
    
    def loop(event):
        print "Stack size: %d" % len(inspect.stack())
        tx2 = time.time()
        if tx2-tx1 > 0.7:
                print "Running code."
        return loop(1)
    
    thread.start_new_thread(loop, (1,))   
    time.sleep(60)
    
    ## OUTPUT ##
    Stack size: 1
    Running code.
    Stack size: 2
    Running code.
    ...
    Stack size: 999
    Running code.
    Exception RuntimeError: 'maximum recursion depth exceeded in ...
    

    Its probably easiest to use a custom Thread class that can run until you tell it to stop. This way the stack size doesn’t keep growing. It just loops and calls your handler function.
    Here is a working complete example:

    import time
    from threading import Thread
    
    class IntervalTimer(Thread): 
    
    def __init__(self, secs, func, args=(), kwargs={}):
        super(IntervalTimer, self).__init__(target=func, args=args, kwargs=kwargs)
    
        self.__interval = secs
        self.__func = func
        self.__args = args
        self.__kwargs = kwargs
        self.__exiting = False
    
    def run(self):
        while not self.__exiting:
            time.sleep(self.__interval)
            self.__func(*self.__args, **self.__kwargs)
    
    def cancel(self):
        self.__exiting = True
    
    
    def test(val):
        print val
    
    if __name__ == "__main__":
        t = IntervalTimer(2, test, args=("Hi",))
        t.start()
        time.sleep(10)
        t.cancel()
    
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