This is about an iPhone App using MKMapKit:
I created a custom MKAnnotationView for a draggable Annotation. I want to create a custom animation. I set a custom pin image and the annotation is draggable (which both is not shown here, it happens in the mapview) with the following code:
- (void) movePinUpFinished {
[super setDragState:MKAnnotationViewDragStateDragging];
[self setDragState:MKAnnotationViewDragStateDragging];
}
- (void) setDragState:(MKAnnotationViewDragState) myState {
if (myState == MKAnnotationViewDragStateStarting) {
NSLog(@"starting");
CGPoint endPoint = CGPointMake(self.center.x,self.center.y-20);
self.center = endPoint;
[self movePinUpFinished];
}
if (myState == MKAnnotationViewDragStateEnding) {
NSLog(@"ending");
[super setDragState:MKAnnotationViewDragStateEnding];
[self setDragState:MKAnnotationViewDragStateNone];
[super setDragState:MKAnnotationViewDragStateNone];
}
if (myState == MKAnnotationViewDragStateDragging) {
NSLog(@"dragging");
}
if (myState == MKAnnotationViewDragStateCanceling) {
NSLog(@"cancel");
}
if (myState == MKAnnotationViewDragStateNone) {
NSLog(@"none");
}
}
Everything works fine, the annotation is moved up a bit, is draggable and when i release the annotation, the mapview receives the “dragstateending”.
But now I want the animation to run over a time period and change the dragStateStarting to the following:
if (myState == MKAnnotationViewDragStateStarting) {
NSLog(@"starting");
CGPoint endPoint = CGPointMake(self.center.x,self.center.y-20);
[UIView animateWithDuration:1.0
animations:^{ self.center = endPoint; }
completion:^(BOOL finished){ [self movePinUpFinished]; }];
}
The animations runs as wanted over the period of a second and the annotation is draggable. But when I release the annotation, the mapview is not receiving the ending through the delegat. What I also recognized was that when I am doing the animation with “UIView animateWithDuration…” is that immedently after beginning the dragging, as the animation starts, the ballon of the annotation opens. When i am setting the new center without the animation, the balloon keeps closed and is only opened after finishing the dragging by releasing the annotation.
What am I doing wrong? Is this the right way to override setDragState. Do I really have to call the super class? But without setting the dragstate in the superclass my mapview didnt realized the changes of the dragstate.
I wonder about the original implementation of MKPinAnnotationView, but because it is an internal Class I couldn’t find a description of the setDragState method.
Thx for help. Cheers,
Ben
I had the pin drag working but was trying to figure out why the pin annimations that occur when you don’t override setDragState – no longer work in my implementation. Your question contained my answer .. Thanks!
Part of the problem with your code is that once you override the setDragState function, per the xcode documentation, you are responsible for updating the dragState variable based on the new state coming in. I would also be a little concerned about your code calling itself (setDragState calling [self setDragState]).
Here is the code I ended up (with your help) that does all of the lifts, drags and drops as I expect them to occur. Hope this helps you too!