This is an objective-c problem. I have created a subclass person of NSObject with parameters ‘height’ and ‘weight’, with property and synthesize in a file called Person.h that contains both interface and implementation.
I want to import Person.h into my viewcontroller.m and create person objects and alter them using 2 IBActions.
-(IBAction)alterperson_1{
person *bob = [person alloc]init];
bob.height = 72;
bob.weight = 200;
}
-(IBAction)alterperson_2{
bob.height = 80;
bob.weight = 250;
}
This arrangement does not work because the method alterperson_2 can’t find Bob because it is a local variable to alterperson_1. My question is how and where in viewcontroller.m do I allocate Bob as a person so that his attributes can be altered by both IBActions.
I have tried allocing in viewdidload as well as in the initwith nibname methods. It did not work. I have also tried in the implementation{ } of viewcontroller.m but that doesn’t work either because Bob’s allocation is not a compile time constant.
Thanks!
Update With Code
So, I have the Person.h file importing properly now (thanks Robotnik), and am able to create instances of Person throughout ViewController.m — however, my created instance *bob does not seem to retain values for its properties (see comments by NSLog statements in the code). I think this is an initialization issue, but I have no idea where to initialize. Currently, I get a warning when initializing in viewDidLoad. How do I get bob.weight to print 200 when my IBAction is called, instead of the 0 I currently get? Thanks.
// Person.h
#import <Foundation/Foundation.h>
@interface Person : NSObject{
int weight;
int height;
}
@property int weight, height;
@end
end Person.h
//Person.m
#import "Person.h"
@implementation Person
@synthesize weight, height;
@end
end Person.m
//ViewController.h
#import <UIKit/UIKit.h>
#import "person.h"
@interface ViewController : UIViewController{
}
@property Person *bob;
-(IBAction)persontest:(id)sender;
@end
end ViewController.h
//ViewController.m
#import "ViewController.h"
@implementation ViewController
@synthesize bob;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
Person *bob = [[Person alloc]init]; // this causes a local declaration warning, if I remove this code, however, it still doesn't work
bob.weight = 100;
NSLog(@"viewDidLoad bob's weight, %i", bob.weight); // this will print 100, but only because I made the local initialization. The value is lost once the viewDidLoad Method ends.
}
-(IBAction)persontest:(id)sender{
bob.weight = bob.weight + 100;
NSLog(@"IBAction bob's weight %i", bob.weight); // this prints 0, probably because value is nil. How can I make it print 200?
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown);
}
@end
end ViewController.m
You’ll need to declare Bob in your
ViewController.hif you want him to be accessible across multiple methods. You can then initialise him in viewDidLoadYou mentioned you wanted to instantiate multiple people. In that case you may want to keep multiple Person objects in an
NSMutableArrayor similar. This should still be declared in theViewController.hin order to be accessible in multiple methods. You can then use the methodaddObject:to add people to the array. Here is an example of an array, storing strings.