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Home/ Questions/Q 7069789
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T05:29:18+00:00 2026-05-28T05:29:18+00:00

This is driving me round the bend at the moment. As a homebrew exercise

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This is driving me round the bend at the moment. As a homebrew exercise I wanted to template a recursive call in a class. in the .h file I have:

template <typename T1> 

    class BinaryTree 
    {
    public:
        BinaryTree(T1 element);
        ~BinaryTree();

    BinaryTree* addLeftLeaf(BinaryTree<T1>* node);

etc…

then in the .cpp

template <typename T1> BinaryTree* BinaryTree<T1>::addLeftLeaf(BinaryTree<T1>* node)
{
    return node;
}

I’ve tried seemingly loads of ideas but thus far nothing. Just errors like error C2955: ‘BinaryTree’ : use of class template requires template argument list

Any suggestions would be kindly appreciated.

Thanks

Mark

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  1. Editorial Team
    Editorial Team
    2026-05-28T05:29:19+00:00Added an answer on May 28, 2026 at 5:29 am

    In the source file, you need to specify BinaryTree<T1> instead of just BinaryTree. i.e.

    template <typename T1>
    BinaryTree<T1>* BinaryTree<T1>::addLeftLeaf(BinaryTree<T1>* node)
    {
        return node;
    }
    

    You can only refer to a template without its parameter list within the class/struct body.


    Beware also that generally it’s a bad idea to have non-specialized templates in .cpp files because that means people won’t be able to implicitly instantiate them (without #includeing the .cpp).

    As a rule of thumb, only specialized templates should go in the .cpp. Non-specialized templates should live in the .h.

    If you know what you are doing and plan on manually instantiating the templates then by all means put the body in the .cpp, but generally that isn’t what people do.

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