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Home/ Questions/Q 1002613
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T07:51:21+00:00 2026-05-16T07:51:21+00:00

This is for the swing experts out there. I have spent considerable time on

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This is for the swing experts out there. I have spent considerable time on this problem, so it is going to take me a few lines to explain the problem.

I have a standalone java swing application (java 6). In my application, I have a frame with a radio button group. I have a single action linked to all the buttons in the group. The action checks to see which radio button is selected and performs some work. The “work” involves some background computation as well as some painting in two other frames in my application. The background computation is multi-threaded.

I would like to display a progress bar when the user selects one of the radio buttons.
However, when a radio button is selected, while the action to the radio button is happening, the progress bar never appears. I have tried jdialog type progress bars, glass panes, etc. None of them appear until the “work” is all completed. This seems to be because Swing does not finish painting the radio button until the “work” in the corresponding action is completed. And since the EDT only does one thing at a time, the progress bar dialog (or glass pane) is never displayed.

I then tried to use a SwingWorker to do all this “work”. Start the progress bar (or activate a glass pane), start the SwingWorker and close the progress bar (or deactivate the glass pane) in the done() method for the SwingWorker. This seems to bring up the progress bar fine, but the painting which is part of the “work” is sometimes not completed, leaving me with some painting artifacts (the paintComponent method is pretty complicated, so do not want to reproduce here). The artifacts disappear if I resize the window. In fact, this happens if I use a class which extends Thread instead of SwingWorker too. This is all because Swing is not threadsafe and I am trying to do GUI work from a thread other than the EDT. I understand that part.

What do I do? “work” takes about 30 seconds and that seems too long to go without showing the user some kind of indication that the program is working. I have also tried changing the cursor to a wait cursor and have run into the same problems as above. The only thing that I can do is disable the frame and set the title of the frame to some text like “working…”

Anybody seen this problem before?

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  1. Editorial Team
    Editorial Team
    2026-05-16T07:51:21+00:00Added an answer on May 16, 2026 at 7:51 am

    I think you are right to do the work in the SwingWorker thread, but you shouldn’t be trying to do your painting there.

    I’d be inclined to:

    • Have the ActionListener show() the progress bar, set off the swingworker then exit

    • Have the worker thread do the work, and periodically call repaint() on the progress bar component (this is guaranteed to be thread safe)

    • Progress bar has it’s own paintComponent (which will be automatically called on the EDT). If necessary, this can read some variable that is updated by the worker thread to measure progress

    • When the worker thread finishes, have it call invokeLater() to run a final close down function on the EDT, which will hide the progress bar and do any other GUI-related cleanup / show a completion message to the user etc.

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