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Home/ Questions/Q 7024987
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T23:54:54+00:00 2026-05-27T23:54:54+00:00

This is how i have declared my light values and their positions is this

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This is how i have declared my light values and their positions

is this correct or is there another more officiant way?

// Lighting values
GLfloat  greenLight[] = { 0.0f, 0.6f, 0.0f, 1.0f };
GLfloat  redLight[] = { 0.6f, 0.0f, 0.0f, 1.0f };
GLfloat  blueLight[] = { 0.0f, 0.6f, 0.0f, 1.0f };
GLfloat  whiteLight[] = { 0.2f, 0.2f, 0.2f, 1.0f };
GLfloat  sourceLight[] = { 0.9f, 0.9f, 0.9f, 1.0f };


GLfloat  lightPos[] = { 0.0f, 0.0f, 0.0f, 1.0f };
GLfloat  lightPos1[] = { 5.0f, -5.0f, 0.0f, 0.0f };
GLfloat  lightPos2[] = { -5.0f, 5.0f, 0.0f, 0.0f };
GLfloat  lightPos3[] = { 5.0f, 5.0f, 0.0f, 0.0f };
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  1. Editorial Team
    Editorial Team
    2026-05-27T23:54:55+00:00Added an answer on May 27, 2026 at 11:54 pm

    There really isn’t any other way to do it using fixed-function OpenGL. Setting the parameters is a small part of the cost of lighting. If you want something more efficient, I would recommend you learn non-deprecated OpenGL and implement lighting in a shader, which will probably be faster than fixed-function lighting.

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