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Home/ Questions/Q 618929
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T18:36:00+00:00 2026-05-13T18:36:00+00:00

This is how I understand I can implement the singleton pattern in C#: public

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This is how I understand I can implement the singleton pattern in C#:

public class ChesneyHawkes{
    private static ChesneyHawkes _instance = new ChesneyHawkes();
    public ChesneyHawkes Instance {get{return _instance;}}

    private ChesneyHawkes()
    {
    }

}

What if I want to provide a single instance of an object, so that there can only ever be one, make the access to it public, but only allow it to be created or replaced by another singleton.

//   The PuppetMaster should be the only class that 
//   can create the only existing Puppet instance.

public class PuppetMaster{

    private static PuppetMaster_instance = new PuppetMaster();
    public static PuppetMaster Instance {get{return _instance;}}

    // Like a singleton but can be replaced at the whim of PuppetMaster.Instance
    public static Puppet PuppetInstance {get {return Puppet;}}

    private PuppetMaster()
    {

    }

    public class Puppet{
          // Please excuse the pseudo-access-modifier
          puppetmasteronly Puppet(){

          }
    }
}


//   To be accessed like so.
PuppetMaster.Puppet puppet = PuppetMaster.Instance.PuppetInstance;
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T18:36:01+00:00Added an answer on May 13, 2026 at 6:36 pm

    You don’t really need more than one singleton for that. Look at this example:

    using System;
    
    // interface for the "inner singleton"
    interface IPuppet {
        void DoSomething();
    }
    
    class MasterOfPuppets {
    
        // private class: only MasterOfPuppets can create
        private class PuppetImpl : IPuppet {
            public void DoSomething() {
            }
        }
    
        static MasterOfPuppets _instance = new MasterOfPuppets();
    
        public static MasterOfPuppets Instance {
            get { return _instance; }
        }
    
        // private set accessor: only MasterOfPuppets can replace instance
        public IPuppet Puppet {
            get;
            private set;
        }
    }
    
    class Program {
        public static void Main(params string[] args) {
            // access singleton and then inner instance
            MasterOfPuppets.Instance.Puppet.DoSomething();
        }
    }
    
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