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Home/ Questions/Q 8557483
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T15:35:00+00:00 2026-06-11T15:35:00+00:00

This is in reference to this question: Why is a pointer to pointer needed

  • 0

This is in reference to this question: Why is a pointer to pointer needed to allocate memory in this function?

The answer to the question explained why this didn’t work:

void three(int * p)
{
    p = (int *) malloc(sizeof(int));
    *p = 3;
}

void main()
{
    int *p = 0;
    three(p);
    printf("%d", *p);
}

… but this works:

void three(int ** p)
{
    *p = (int *) malloc(sizeof(int));
    **p = 3;
}

void main()
{
    int *p = 0;
    three(&p);
    printf("%d", *p);
}

This also works, by returning a pointer from the function. Why is that?

int* three(int * p)
{
    p = (int *) malloc(sizeof(int));
    *p = 3;
    return p;
}

void main()
{
    int *p = 0;
    p = three(p);
    printf("%d", *p);
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-11T15:35:01+00:00Added an answer on June 11, 2026 at 3:35 pm
    int* three(int * p) 
        {
            p = (int *) malloc(sizeof(int));
            *p=3;
            return p;
        }
    

    Because here you’re returning a copy of the pointer p and this pointer now points to valid memory, which contains the value 3.

    You originally passed in a copy of your p as an argument, so you’re not changing the one you passed in, but a copy. Then you return that copy, and assign it.

    From the comment, which is a very valid point, this will also work just as well:

     int* three() 
            {
               //no need to pass anything in. Just return it.
                int * p = (int *) malloc(sizeof(int));
                *p=3;
                return p;
            }
    
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