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Editorial Team
Asked: May 14, 20262026-05-14T08:51:16+00:00 2026-05-14T08:51:16+00:00

This is just a general question relating to some high-performance computing I’ve been wondering

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This is just a general question relating to some high-performance computing I’ve been wondering about. A certain low-latency messaging vendor speaks in its supporting documentation about using raw sockets to transfer the data directly from the network device to the user application and in so doing it speaks about reducing the messaging latency even further than it does anyway (in other admittedly carefully thought-out design decisions).

My question is therefore to those that grok the networking stacks on Unix or Unix-like systems. How much difference are they likely to be able to realise using this method? Feel free to answer in terms of memory copies, numbers of whales rescued or areas the size of Wales 😉

Their messaging is UDP-based, as I understand it, so there’s no problem with establishing TCP connections etc. Any other points of interest on this topic would be gratefully thought about!

Best wishes,

Mike

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  1. Editorial Team
    Editorial Team
    2026-05-14T08:51:16+00:00Added an answer on May 14, 2026 at 8:51 am

    There are some pictures http://vger.kernel.org/~davem/tcp_output.html
    Googled with tcp_transmit_skb() which is a key part of tcp datapath. There are some more interesting thing on his site http://vger.kernel.org/~davem/

    In user - tcp transmit part of datapath there is 1 copy from user to skb with skb_copy_to_page (when sending by tcp_sendmsg()) and 0 copy with do_tcp_sendpages (called by tcp_sendpage()). Copy is needed to keep a backup of data for case of undelivered segment. skb buffers in kernel can be cloned, but their data will stay in first (original) skb. Sendpage can take a page from other kernel part and keep it for backup (i think there is smth like COW)

    Call paths (manually from lxr). Sending tcp_push_one/__tcp_push_pending_frames

    tcp_sendmsg() <-  sock_sendmsg <- sock_readv_writev <- sock_writev <- do_readv_writev
    
    tcp_sendpage() <- file_send_actor <- do_sendfile 
    

    Receive tcp_recv_skb()

    tcp_recvmsg() <-  sock_recvmsg <- sock_readv_writev <- sock_readv <- do_readv_writev
    
    tcp_read_sock() <- ... spliceread for new kernels.. smth sendfile for older
    

    In receive there can be 1 copy from kernel to user skb_copy_datagram_iovec (called from tcp_recvmsg). And for tcp_read_sock() there can be copy. It will call sk_read_actor callback function. If it correspond to file or memory, it may (or may not) copy data from DMA zone. If it is a other network, it has an skb of received packet and can reuse its data inplace.

    For udp – receive = 1 copy — skb_copy_datagram_iovec called from udp_recvmsg. transmit = 1 copy — udp_sendmsg -> ip_append_data -> getfrag (seems to be ip_generic_getfrag with 1 copy from user, but may be a smth sendpage/splicelike without page copiing.)

    Generically speaking there is must be at least 1 copy when sending from/receiving to userspace and 0 copy when using zero-copy (surprise!) with kernel-space source/target buffers for data. All headers are added without moving a packet, DMA-enabled (all modern) network card will take data from any place in DMA-enabled address space. For ancient cards PIO is needed, so there will be one more copy, from kernel space to PCI/ISA/smthelse I/O registers/memory.

    UPD: In path from NIC (but this is nic-dependent, i checked 8139too) to tcp stack there is one more copy: from rx_ring to skb and the same for receive: from skb to tx buffer +1copy. You must to fill in ip and tcp header, but does skb contain them or place for them?

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