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Home/ Questions/Q 574045
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T13:47:23+00:00 2026-05-13T13:47:23+00:00

This is more a best practice question than a language question in itself, since

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This is more a best practice question than a language question in itself, since I already have a working solution to what seems to be a common stumbling block in C++.

I’m dealing with a typical cyclic dependency issue in template parameter substitutions. I have the following pair of classes:

template<class X>
class A { /* ... */ };

template<class X>
class B { /* ... */ };

and I want to instantiate each one as the following:

// Pseudocode -- not valid C++.
A<B> a;
B<A> b;

that is, I want to ‘bind’ A to B, and B to A.

I can solve the problem, in a gross way, through a forward declaration with inheritance trick:

class sA;
class sB;

class sA : public A<sB> { /* ... */ };
class sB : public B<sA> { /* ... */ };

but this brings in a set of problems, since sA and sB are not indeed A and B. For example, I cannot invoke A‘s constructors without properly duplicating them into sA, or somehow sparkling casts around the code.

My question is: what is the best practical way to deal with this issue? Any specially clever solution to this problem?

I am using both MSVC2008 and G++, but solutions with compiler-specific extensions are welcome.

Thanks,

Alek

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  1. Editorial Team
    Editorial Team
    2026-05-13T13:47:23+00:00Added an answer on May 13, 2026 at 1:47 pm

    Since a template’s type names all its parameters, you can’t have an endless loop of parameterization.

    You are probably (certainly) just trying to send information in opposite directions at the same time. There’s no problem with that, but you can’t encapsulate the information in the classes that provide implementation.

    template< class W > // define an abstract class to pass data
    struct widget_traits {};
    
    template<>
    struct widget_traits< SpringySpring > { // specialize to put data in it
        struct properties { … };
        enum { boing = 3 };
    };
    
    template< class V >
    struct veeblfetzer_traits {};
    
    template<>
    struct veeblfetzer_traits< VonNeumann > {
        typedef int potrzebie;
    };
    
    template< struct WT, struct VT > // pass info by using as argument
    struct MyWidget { … };
    
    template< struct VT, struct WT > // both ways
    struct MyVeeblfetzer { … };
    
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