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Home/ Questions/Q 8508305
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T03:07:33+00:00 2026-06-11T03:07:33+00:00

This is my code – (void)updateCounterImage:(NSTimer *)theTimer { static int count = 0; count

  • 0

This is my code

- (void)updateCounterImage:(NSTimer *)theTimer
{
    static int count = 0;
    count += 1;
    int crb = 6 - count;
    UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"ipad_game_timer_digit-%d.png", crb]];

    if ( count == 6)
        [timer release];

    [countTime setImage:image];
}


// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad
{
    [super viewDidLoad];
    correctLevel.hidden = YES;
    incorrectLevel.hidden = YES;
    incorrectAnswer.hidden = YES;
    correctAnswer.hidden = YES;
    timer = [NSTimer scheduledTimerWithTimeInterval:1.0f
                                     target:self
                                   selector:@selector(updateCounterImage:)
                                   userInfo:nil
                                    repeats:NO];

}

#import <UIKit/UIKit.h>

@interface GameController : UIViewController
{

    IBOutlet UIImageView *countTime;
    NSTimer *timer;
}


@end

The problem is my imageView is not changing its image for countime.

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  1. Editorial Team
    Editorial Team
    2026-06-11T03:07:35+00:00Added an answer on June 11, 2026 at 3:07 am

    You have set repeats to NO in the scheduledTimerWithTimeInterval which means the timer will only tick once.

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