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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T01:12:03+00:00 2026-05-14T01:12:03+00:00

This is my first game I’m working on in C++ using OpenGL for graphics

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This is my first “game” I’m working on in C++ using OpenGL for graphics and SDL for the application. My code appears to work as I am able to create a functional application window and fully load and draw a texture with the Devil Texture library. The problem arises at runtime. My Memory usage, according to Windows Task Manager, starts at around 13,900 but steadily grows to about 15,000 after 4 minutes or so and then stops. Is this normal? Is Windows Task Manager an inaccurate way of viewing memory?

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  1. Editorial Team
    Editorial Team
    2026-05-14T01:12:03+00:00Added an answer on May 14, 2026 at 1:12 am

    Could be some memory leaks in your code, i.e. non freed pointers..etc…

    On Linux, I would use Valgrind to check this at runtime. I’m not sure what the equivalent is for Windows. This post should point you in the right direction for finding an equivalent tool

    Cheers

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