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Home/ Questions/Q 940739
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Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T22:00:15+00:00 2026-05-15T22:00:15+00:00

this is my first question here. Writing some code, i receive this error from

  • 0

this is my first question here.

Writing some code, i receive this error from g++: “Entity was not declared in this scope”, in this context:

#ifndef Psyco2D_GameManager_
#define Psyco2D_GameManager_

#include <vector>
#include "Entity.h"

namespace Psyco2D{
    class GameManager{J
    private:
        std::vector<Entity> entities;
    };
}

#endif

This is the content of Entity.h:

#ifndef Psyco2D_Entity_
#define Psyco2D_Entity_

#include <string>
#include "GameManager.h"
#include "EntityComponent.h"


namespace Psyco2D{

    class Entity{
        friend class GameManager;

    private:
        /* Identificatore */
        std::string _name;

        /* Components list */
        std::map<const std::string, EntityComponent*> components;

    protected:
        Entity(const std::string name);

    public:
        inline const std::string getName() const{
            return this->_name;
        }

        void addComponent(EntityComponent* component, const std::string name);

        EntityComponent* lookupComponent(const std::string name) const;

        void deleteComponent(const std::string name);

    };

}

#endif

If i use std::vector<class Entity> instead of std::vector<Entity> it works.

Why?

Thanks to all =)

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T22:00:16+00:00Added an answer on May 15, 2026 at 10:00 pm

    Assuming the first snippet is part of GameManager.h you have a circular header dependency. I believe you can fix this by changing the GameManager.h include in Entity.h to class GameManager; instead.

    Additionally as GMan noted, Entity is in a namespace and you need to qualify Entity with the namespace name.

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