This is my simple adapter:
public class MainAdapter extends BaseAdapter {
private Context mContext;
private Integer[] mText = {
R.string.main_team,
R.string.main_league,
R.string.main_economy,
R.string.main_arena,
R.string.main_staff,
R.string.main_team_up
};
public MainAdapter(Context c) {
mContext = c;
}
@Override
public int getCount() {
return mText.length;
}
@Override
public Object getItem(int arg0) {
// TODO Auto-generated method stub
return null;
}
@Override
public long getItemId(int arg0) {
// TODO Auto-generated method stub
return 0;
}
@Override
public View getView(int position, View convertView, ViewGroup parent) {
Button buttonView;
if (convertView == null) { // if it's not recycled, initialize some attributes
buttonView = new Button(mContext);
buttonView.setLayoutParams(new GridView.LayoutParams(85, 45));
//imageView.setScaleType(Button.ScaleType.CENTER_CROP);
buttonView.setPadding(4, 4, 4, 4);
} else {
buttonView = (Button) convertView;
}
buttonView.setText(mText[position]);
return buttonView;
}
}
Every button has to start its own intent.
I was thinking of using a switch case based on the position but it seems really “stupid” as solution.
I would create a new object, eg.
ActivityLaunchButtonDatato store the button Text and the button Intent.Then I would have an array of ActivityLaunchButtonData objects.
Then in the
getViewmethod I’d have something like: