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Home/ Questions/Q 7981017
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Editorial Team
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Editorial Team
Asked: June 4, 20262026-06-04T10:14:41+00:00 2026-06-04T10:14:41+00:00

This is my situation: 1) I have checked with the the glewinfo tool of

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This is my situation:
1) I have checked with the the glewinfo tool of the GLEW library and found that my graphic driver support the glGenerateMipmapEXT function:

glGenerateMipmapEXT:                                         OK

2) I have get the GLEW code and rebuild it on VC++ 2010, I dont know whether files in the auto\core\ or auto\extensions\ folder affect my build or not 🙁

3) When building my source code which use the glGenerateMipmapEXT function, the VC++ give me an error

 error LNK2001: unresolved external symbol __imp____glewGenerateMipmapEXT

So, how do I use the glGenerateMipmapEXT function?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-04T10:14:42+00:00Added an answer on June 4, 2026 at 10:14 am
    • init opengl window
    • glewInit()
    • create the texture and use glGenerateMimapEXT()

      if (GLEW_EXT_framebuffer_object)
      {
      // you have FBO and glGenerateMipmapExt !
      }

    you should have GFX card that supports OpenGL 2.1 to be sure to have those extensions…

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