Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6901991
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 27, 20262026-05-27T07:44:33+00:00 2026-05-27T07:44:33+00:00

This is my state diagram: My game change states only after user action (only

  • 0

This is my state diagram:

state diagram

My game change states only after user action (only exception is “time’s up”).

I don’t know best practice how I should implement my mechanism, which will help my swich between states.

Should I define proper enum? Whether each state should have own method? How to control whether changed state is acceptable?

Any tip is welcome!

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-27T07:44:34+00:00Added an answer on May 27, 2026 at 7:44 am

    You could use the state design pattern: State pattern

    That way every state is its own object and handles the state transitions.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I don't know if Nested python decorator? is the right way to state this
I am using Magento community ver1.6.1.0. I found this state diagram on Magento wiki
This works when I have only one state code as a parameter. How can
In this diagram are lot of states : but with standard listener I can
The Google Analytics setup instructions state: This tracking code snippet should be included in
I apologize in advance for not knowing how to better state this question. In
I have a list of lists that looks like this: x[[state]][[year]] . Each element
I have a text file, which looks like this: node13 state = free np
This concerns the state of Struts2 framework tooling, although currently I use no IDE
First, let me state that this is a programming question (and thus does not

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.