This is needed for an algorithm that is to be implemented in the GPU using OpenGL. What are the popular or most recommended environments?
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LWJGL is pretty good – it’s a fairly low-level wrapper around OpenGL, OpenCL and OpenAL that works pretty well across platforms.
LWJGL is also used as a foundation by various higher-level graphics libraries, including jMonkeyEngine and Processing (which might also be good choices for you, depending on what you need….)