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Home/ Questions/Q 8388943
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Editorial Team
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Editorial Team
Asked: June 9, 20262026-06-09T18:35:15+00:00 2026-06-09T18:35:15+00:00

this is part of my code to my game engine that I am working

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this is part of my code to my game engine that I am working on. When I build/debug the code, it stops with a compiler error: “Camera.cpp(70): error C2059: syntax error : ‘==’ ” and line 70 is the

if ( near == far ) line. It also happens on line 75:

(if near == NULL || far == NULL)

bool Camera::SetClippingPlanes( float near, float far )
{
    if (near == far)  //Line 70(First Error)
    { 
        MessageBox(NULL, L"ERROR: The far and near clipping planes cannot be equal!", L"Error", MB_OK | MB_ICONERROR);
        return false;
    }
    else
    {
        if (near == NULL || far == NULL)  //Line 75(Second Error)
        {
            MessageBox(NULL, L"ERROR: Near and/or Far clipping planes are null!", L"Error", MB_OK | MB_ICONERROR);
            return false;
        }
        else
        {
            nearPane = near;
            farPane = far;
            return true;
        }
    }
}

I have other functions which use the == operator in the same way, but they do not receive an error. Thanks if you have any suggestions…

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  1. Editorial Team
    Editorial Team
    2026-06-09T18:35:17+00:00Added an answer on June 9, 2026 at 6:35 pm

    Many years ago (in a galaxy far, far away) near and far were keywords. It looks like your compiler still thinks they are – it’s probably trying to be helpful.

    You either need to pick different names, or figure out how to turn off this particular backward-compatible ‘feature’.

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