This is probably very simple but I can’t find it:
I want to acces an element in a vector of pointers
class Tile
{
public:
Tile(int xPosition, int yPosition, float tileWeight);
float getValue() const {return value;};
void setValue(float newValue) {value = newValue;};
int getXPos() const {return xPos;};
int getYPos() const {return yPos;};
void setXPos(int newPos) {xPos = newPos;};
void setYPos(int newPos) {yPos = newPos;}
private:
int xPos;
int yPos;
float value;
};
class Enemy : public Tile
{
public:
Enemy(int xPosition, int yPosition, float strength);
};
In another class
std::vector<Enemy*> enemies;
enemies = myWorld->getEnemies(5);
How can I acces the value of just the first member in another class
I can’t seem to acces it in another class
MySquare::movePlayer(std::vector <int> directions, std::vector<Enemy*> enemies,std::vector<int*> healthPks){
}
For example to call
getValuefunction on the first item in the vector, use